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    <title>artificial-life on Stewart Platt</title>
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    <description>Recent content in artificial-life on Stewart Platt</description>
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      <title>GoAL - Go Artificial Life - Part II</title>
      <link>/blog/goal-part-ii/</link>
      <pubDate>Sat, 10 Apr 2021 19:27:55 +0100</pubDate>
      
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      <description>In the last article, we created a trivial genome. We&amp;rsquo;ll now extend this with a far more expressive DNA.
We&amp;rsquo;ll increase the number of valid codons but retain a simple approach to evaluating them.
We&amp;rsquo;ll focus on features of the world with which our organisms can interact. The features will be ideas like food and threats. They should require our genomes to have longer sequences to cope with the complexity. Hopefully, there will no longer be an obvious solution.</description>
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      <title>GoAL - Go Artificial Life - Part I</title>
      <link>/blog/goal-part-i/</link>
      <pubDate>Sat, 10 Apr 2021 14:36:16 +0100</pubDate>
      
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      <description>A hobby of mine is Artificial Life. I grew up in what I&amp;rsquo;d call the Golden Age of AL.
Tamagotchi, SimAnt, and Creatures were all released during my formative years. In 2001 Black &amp;amp; White was released. Since then it feels like AL has been reserved to the realm of academia. I had hoped in the 22 years since Creatures 3 we&amp;rsquo;d have a better selection of AL games and experiments, but it remains a niche area of interest.</description>
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